Understanding Dijkstra's Algorithm

Understanding Dijkstra's Algorithm

(PUBLISHED)

15.12.2025

(WRITER)

Lomax Team

Understanding Dijkstra's Algorithm

Understanding Dijkstra's Algorithm: The Foundation of Modern Navigation

In an era where we rely on GPS navigation, real-time route planning, and instant delivery tracking, there's a fundamental algorithm working behind the scenes that makes all of this possible. Meet Dijkstra's algorithm – a nearly 70-year-old computational technique that continues to power some of the most essential technologies we use every day.

Whether you're a developer looking to implement pathfinding in your application, a computer science student trying to grasp graph algorithms, or simply curious about how Google Maps finds the fastest route to your destination, this comprehensive guide will walk you through everything you need to know about Dijkstra's algorithm.

What is Dijkstra's Algorithm?

Dijkstra's algorithm is a graph search algorithm that solves the single-source shortest path problem for a graph with non-negative edge weights. In simpler terms, it finds the shortest path between a starting point (source node) and all other points in a network.

Developed by Dutch computer scientist Edsger W. Dijkstra in 1956, this algorithm was initially designed to find the shortest route between two cities in the Netherlands. Dijkstra reportedly conceived the algorithm in about 20 minutes while sitting at a café terrace in Amsterdam. What's remarkable is that he did this without pen and paper – the entire algorithm was worked out in his head!

The algorithm's elegance lies in its simplicity and guaranteed correctness. When implemented properly with positive edge weights, Dijkstra's algorithm will always find the optimal shortest path.

The Problem It Solves

Imagine you're standing at a crossroads in a city with multiple destinations you could reach. Each road has a different length or travel time. How do you determine the quickest way to reach any given destination? More importantly, how do you find the shortest routes to all destinations from your current position?

This is precisely the problem Dijkstra's algorithm solves. It works on weighted graphs where:

  • Nodes (vertices) represent locations or states
  • Edges represent connections between locations
  • Weights represent the cost of traveling between nodes (distance, time, fuel, etc.)

The algorithm systematically explores the graph, always moving to the nearest unvisited node, gradually building up a complete picture of the shortest paths from the starting point to everywhere else.

How Dijkstra's Algorithm Works: A Step-by-Step Breakdown

Let's break down the algorithm into digestible steps:

Initial Setup

  1. Create a distance table: Assign a tentative distance value to every node
    • Set the distance to the starting node as 0
    • Set the distance to all other nodes as infinity (∞)
  2. Mark all nodes as unvisited: Create a set of all unvisited nodes
  3. Set the starting node as current: This is where our journey begins

The Main Loop

The algorithm then enters a loop that continues until all nodes have been visited:

Step 1: Examine the Current NodeLook at all unvisited neighbors of the current node and calculate their tentative distances through the current node.

Step 2: Update DistancesIf the calculated distance to a neighbor is less than its currently stored distance, update it with the new, shorter distance.

Step 3: Mark as VisitedOnce we've considered all neighbors of the current node, mark it as visited. A visited node won't be checked again.

Step 4: Select Next NodeFrom the set of unvisited nodes, select the one with the smallest tentative distance and make it the new current node.

Step 5: RepeatContinue this process until all nodes have been visited or the destination node has been reached (if you're only interested in one specific path).

Visual Example

Let's work through a concrete example:

Network of cities with distances (in miles):
A --4-- B
|       |\
2       1 5
|       | \
C --8-- D--2--E
\            /
 -----10----

Finding shortest path from A to E:

Iteration 0 (Start):

  • Current: A (distance: 0)
  • Distances: A=0, B=∞, C=∞, D=∞, E=∞
  • Unvisited: {B, C, D, E}

Iteration 1:

  • Check A's neighbors: B (distance 4), C (distance 2)
  • Update: B=4, C=2
  • Mark A as visited
  • Current: C (smallest unvisited, distance: 2)
  • Distances: A=0, B=4, C=2, D=∞, E=∞
  • Unvisited: {B, D, E}

Iteration 2:

  • Check C's neighbors: D (2+8=10), E (2+10=12)
  • Update: D=10, E=12
  • Mark C as visited
  • Current: B (smallest unvisited, distance: 4)
  • Distances: A=0, B=4, C=2, D=10, E=12
  • Unvisited: {D, E}

Iteration 3:

  • Check B's neighbors: C (already visited), D (4+5=9)
  • Update: D=9 (9 < 10, so we found a shorter path!)
  • Mark B as visited
  • Current: D (smallest unvisited, distance: 9)
  • Distances: A=0, B=4, C=2, D=9, E=12
  • Unvisited: {E}

Iteration 4:

  • Check D's neighbors: E (9+2=11)
  • Update: E=11 (11 < 12, another shorter path!)
  • Mark D as visited
  • Current: E (only unvisited node, distance: 11)
  • Distances: A=0, B=4, C=2, D=9, E=11
  • Unvisited: {}

Result: The shortest path from A to E is 11 miles, following the route A → B → D → E

Implementation in JavaScript

Let's implement Dijkstra's algorithm in JavaScript with a clean, modern approach:

javascript

class PriorityQueue {
   constructor() {
       this.values = [];
   }
   
   enqueue(val, priority) {
       this.values.push({val, priority});
       this.sort();
   }
   
   dequeue() {
       return this.values.shift();
   }
   
   sort() {
       this.values.sort((a, b) => a.priority - b.priority);
   }
   
   isEmpty() {
       return this.values.length === 0;
   }
}

class Graph {
   constructor() {
       this.adjacencyList = {};
   }
   
   addVertex(vertex) {
       if (!this.adjacencyList[vertex]) {
           this.adjacencyList[vertex] = [];
       }
   }
   
   addEdge(vertex1, vertex2, weight) {
       this.adjacencyList[vertex1].push({node: vertex2, weight});
       this.adjacencyList[vertex2].push({node: vertex1, weight});
   }
   
   dijkstra(start, finish) {
       const nodes = new PriorityQueue();
       const distances = {};
       const previous = {};
       const path = [];
       let smallest;
       
       
// Build initial state
       for (let vertex in this.adjacencyList) {
           if (vertex === start) {
               distances[vertex] = 0;
               nodes.enqueue(vertex, 0);
           } else {
               distances[vertex] = Infinity;
               nodes.enqueue(vertex, Infinity);
           }
           previous[vertex] = null;
       }
       
       
// Main algorithm loop
       while (!nodes.isEmpty()) {
           smallest = nodes.dequeue().val;
           
           if (smallest === finish) {
               
// Build path to return
               while (previous[smallest]) {
                   path.push(smallest);
                   smallest = previous[smallest];
               }
               break;
           }
           
           if (smallest || distances[smallest] !== Infinity) {
               for (let neighbor of this.adjacencyList[smallest]) {
                   
// Calculate new distance to neighboring node
                   let candidate = distances[smallest] + neighbor.weight;
                   let nextNeighbor = neighbor.node;
                   
                   if (candidate < distances[nextNeighbor]) {
                       
// Update new smallest distance to neighbor
                       distances[nextNeighbor] = candidate;
                       
// Update previous - How we got to neighbor
                       previous[nextNeighbor] = smallest;
                       
// Enqueue in priority queue with new priority
                       nodes.enqueue(nextNeighbor, candidate);
                   }
               }
           }
       }
       
       return {
           path: path.concat(smallest).reverse(),
           distance: distances[finish]
       };
   }
}

// Usage Example
const graph = new Graph();

// Add vertices
['A', 'B', 'C', 'D', 'E', 'F'].forEach(vertex => {
   graph.addVertex(vertex);
});

// Add edges with weights
graph.addEdge('A', 'B', 4);
graph.addEdge('A', 'C', 2);
graph.addEdge('B', 'E', 3);
graph.addEdge('C', 'D', 2);
graph.addEdge('C', 'F', 4);
graph.addEdge('D', 'E', 3);
graph.addEdge('D', 'F', 1);
graph.addEdge('E', 'F', 1);

// Find shortest path
const result = graph.dijkstra('A', 'E');
console.log('Shortest path:', result.path.join(' → '));
console.log('Total distance:', result.distance);

// Output:// Shortest path: A → C → D → F → E// Total distance: 6

Python Implementation

For those who prefer Python, here's an equivalent implementation:

python

import heapq
from collections import defaultdict

class Graph:
   def __init__(self):
       self.graph = defaultdict(list)
   
   def add_edge(self, u, v, weight):
       self.graph[u].append((v, weight))
       self.graph[v].append((u, weight))
   
   def dijkstra(self, start, end):
       
# Initialize distances with infinity
       distances = {node: float('infinity') for node in self.graph}
       distances[start] = 0
       
       
# Previous nodes for path reconstruction
       previous = {node: None for node in self.graph}
       
       
# Priority queue: (distance, node)
       pq = [(0, start)]
       visited = set()
       
       while pq:
           current_distance, current_node = heapq.heappop(pq)
           
           if current_node in visited:
               continue
           
           visited.add(current_node)
           
           
# If we reached the end, reconstruct path
           if current_node == end:
               path = []
               while current_node:
                   path.append(current_node)
                   current_node = previous[current_node]
               return path[::-1], distances[end]
           
           
# Check neighbors
           for neighbor, weight in self.graph[current_node]:
               distance = current_distance + weight
               
               if distance < distances[neighbor]:
                   distances[neighbor] = distance
                   previous[neighbor] = current_node
                   heapq.heappush(pq, (distance, neighbor))
       
       return None, float('infinity')

# Usage
g = Graph()
g.add_edge('A', 'B', 4)
g.add_edge('A', 'C', 2)
g.add_edge('B', 'E', 3)
g.add_edge('C', 'D', 2)
g.add_edge('C', 'F', 4)
g.add_edge('D', 'E', 3)
g.add_edge('D', 'F', 1)
g.add_edge('E', 'F', 1)

path, distance = g.dijkstra('A', 'E')
print(f"Shortest path: {' → '.join(path)}")
print(f"Total distance: {distance}")

Time and Space Complexity

Understanding the performance characteristics of Dijkstra's algorithm is crucial for practical applications:

Time Complexity

The time complexity depends on the data structure used for the priority queue:

With Binary Heap (most common):

  • O((V + E) log V)
    • V = number of vertices (nodes)
    • E = number of edges (connections)
    • Each vertex is added to the priority queue once: O(V log V)
    • Each edge is examined once, potentially updating the queue: O(E log V)

With Fibonacci Heap (optimal but complex):

  • O(E + V log V)
    • Better for dense graphs (many edges)
    • More complex to implement
    • Rarely used in practice due to implementation overhead

With Array (simple but inefficient):

  • O(V²)
    • Finding minimum distance node takes O(V) each time
    • Repeated V times
    • Only suitable for small, dense graphs

Space Complexity

O(V) - The algorithm needs to store:

  • Distance values for each vertex
  • Previous node references
  • Visited status
  • Priority queue contents

For most practical applications, the binary heap implementation offers the best balance of performance and simplicity.

Real-World Applications

Dijkstra's algorithm isn't just a theoretical computer science concept – it's actively used in countless applications we interact with daily:

1. Navigation and Mapping Services

Google Maps, Apple Maps, Waze:

  • Finding shortest driving routes
  • Calculating estimated arrival times
  • Real-time traffic rerouting
  • Multiple destination optimization

These services use enhanced versions of Dijkstra's algorithm that consider:

  • Current traffic conditions
  • Road types and speed limits
  • Turn restrictions
  • Historical traffic patterns

2. Network Routing Protocols

OSPF (Open Shortest Path First):

  • One of the most widely used internet routing protocols
  • Routers use Dijkstra's to build routing tables
  • Determines optimal paths for data packets
  • Adapts to network topology changes

IS-IS (Intermediate System to Intermediate System):

  • Similar to OSPF, used in large service provider networks
  • Calculates shortest paths through the network
  • Ensures efficient data transmission

3. Telecommunications

Call Routing:

  • Finding optimal paths for phone calls through network switches
  • Minimizing latency and cost
  • Load balancing across network infrastructure

Fiber Optic Network Design:

  • Planning efficient cable routes
  • Minimizing infrastructure costs
  • Optimizing network topology

4. Robotics and Autonomous Vehicles

Path Planning:

  • Self-driving cars calculating routes
  • Warehouse robots navigating facilities
  • Drones planning flight paths
  • Mars rovers exploring terrain

Obstacle Avoidance:

  • Dynamic rerouting around obstacles
  • Real-time path adjustment
  • Multi-agent coordination

5. Video Game Development

NPC (Non-Player Character) Movement:

  • Enemies chasing players efficiently
  • Allies navigating to objectives
  • Crowd simulation and pathfinding

Strategy Games:

  • Unit movement optimization
  • Resource collection routing
  • Attack path calculation

6. Social Networks

Connection Discovery:

  • Finding degrees of separation between users
  • Friend suggestion algorithms
  • Network influence measurement

Content Distribution:

  • Optimal content delivery paths
  • Minimizing latency for global users

7. Supply Chain and Logistics

Delivery Optimization:

  • Package routing for minimal cost
  • Fleet management
  • Warehouse picking routes

Network Planning:

  • Distribution center placement
  • Transportation network design

Limitations and When NOT to Use Dijkstra's

While powerful, Dijkstra's algorithm has important limitations:

1. Negative Edge Weights

Critical Limitation: Dijkstra's algorithm cannot handle negative edge weights correctly.

Why? Once a node is marked as visited, the algorithm assumes it has found the shortest path to that node. Negative weights can invalidate this assumption.

Solution: Use Bellman-Ford algorithm for graphs with negative weights.

2. Memory Requirements

For very large graphs (millions of nodes), storing distance and previous node information can be memory-intensive.

Solution:

  • Use A* algorithm with heuristics
  • Implement bidirectional search
  • Use hierarchical pathfinding techniques

3. All-Pairs Shortest Path

If you need shortest paths between all pairs of nodes, running Dijkstra V times is inefficient.

Solution: Use Floyd-Warshall algorithm (O(V³)) for complete all-pairs computation.

4. Dynamic Graphs

If the graph changes frequently (edges added/removed, weights updated), repeatedly running Dijkstra becomes expensive.

Solution:

  • Incremental algorithms
  • D* algorithm for dynamic environments
  • Caching and partial recomputation strategies

Optimizations and Variants

A* Algorithm (A-Star)

An enhanced version of Dijkstra's that uses heuristics to guide the search:

javascript

function aStar(start, goal, heuristic) {
   
// Similar to Dijkstra, but with added heuristic
   const fScore = distances[node] + heuristic(node, goal);
   
// Prioritize nodes with lower fScore
}

Advantages:

  • Much faster for single-target searches
  • Can reduce search space by 50-90%
  • Still guarantees optimal path with admissible heuristic

Use when:

  • You have a single specific goal
  • You can define a good heuristic function
  • Geographic or Euclidean distance is available

Bidirectional Dijkstra

Searches from both start and end simultaneously, meeting in the middle:

Advantages:

  • Roughly 2x faster than standard Dijkstra
  • Reduces search space significantly

Disadvantages:

  • More complex implementation
  • Requires ability to traverse edges in reverse

Multi-Level Dijkstra

For large networks (continental road networks):

  1. Pre-process graph into hierarchical levels
  2. Use shortcuts for long-distance travel
  3. Detail only near source and destination

Result: Can handle continental-scale routing in milliseconds

Best Practices for Implementation

1. Choose the Right Data Structure

For Dense Graphs (many edges):

  • Use array-based implementation
  • Simple and fast for small graphs

For Sparse Graphs (few edges):

  • Use binary heap or priority queue
  • Much better performance for typical use cases

For Very Large Graphs:

  • Consider Fibonacci heap
  • Use spatial indexing for geographic data

2. Early Termination

If you only need the path to one specific node:

javascript

if (smallest === finish) {
   
// Found the target - stop here!
   break;
}

Don't waste time computing paths to all other nodes.

3. Path Reconstruction

Store previous nodes during search for efficient path reconstruction:

javascript

const previous = {};
// During algorithm:
previous[neighbor] = current;
// After algorithm:
while (previous[node]) {
   path.unshift(node);
   node = previous[node];
}

4. Handle Edge Cases

javascript

// Check if path exists
if (distances[finish] === Infinity) {
   return null;
// No path found
}

// Validate input
if (start === finish) {
   return [start];
// Already at destination
}

// Ensure nodes exist
if (!graph[start] || !graph[finish]) {
   throw new Error('Invalid start or finish node');
}

Testing Your Implementation

Always test with various scenarios:

Test Case 1: Simple Path

javascript

// Linear path: A → B → C// Should find obvious direct path

Test Case 2: Multiple Routes

javascript

// Multiple paths with different costs// Should choose shortest, not first found

Test Case 3: Disconnected Graph

javascript

// Nodes with no path between them// Should return null or infinity

Test Case 4: Single Node

javascript

// Start equals finish// Should return [start] with distance 0

Test Case 5: Large Graph

javascript

// Performance testing with 10,000+ nodes// Verify acceptable response time

Common Mistakes to Avoid

1. Not Using a Priority Queue

Using a regular array and searching for minimum is O(V²) - much slower!

2. Revisiting Nodes

Always mark nodes as visited to avoid infinite loops and redundant work.

3. Incorrect Weight Comparison

javascript

// Wrong:
if (newDistance < distances[neighbor] || !distances[neighbor])

// Right:
if (newDistance < distances[neighbor])

4. Forgetting Bidirectional Edges

For undirected graphs, remember to add edges in both directions!

5. Integer Overflow

For very large weights, use appropriate number types (BigInt in JavaScript, long in Java).

The Timeless Elegance of Dijkstra's Algorithm

Nearly seven decades after its invention, Dijkstra's algorithm remains a cornerstone of computer science and practical software development. Its elegance lies not in complexity, but in simplicity – a straightforward greedy approach that guarantees optimal results.

Key Takeaways:

Universal applicability – From navigation apps to network routing

Guaranteed optimality – Always finds the shortest path (with positive weights)

Well-understood complexity – Predictable performance characteristics

Easy to implement – Can be coded in under 100 lines

Extensible – Foundation for more advanced algorithms like A*

Whether you're building a delivery app, designing a multiplayer game, optimizing network infrastructure, or simply exploring algorithmic problem-solving, understanding Dijkstra's algorithm is essential. It represents not just a solution to a specific problem, but a way of thinking about optimization and systematic exploration.

At Lomax Digital, we leverage fundamental computer science principles like Dijkstra's algorithm to build efficient, scalable solutions for our clients. From optimizing user experiences to designing complex backend systems, these time-tested algorithms form the foundation of modern software engineering.

The next time you ask your phone for directions and it instantly calculates the perfect route, remember: you're witnessing Dijkstra's algorithm in action, quietly solving a complex problem that would take humans hours to figure out manually.

Ready to implement Dijkstra's algorithm in your project? Start with the code examples above and adapt them to your specific use case. And if you need help building sophisticated navigation, routing, or optimization features, get in touch with Lomax Digital – we're here to help turn algorithmic theory into practical solutions.