
(PUBLISHED)
15.12.2025
(WRITER)
Lomax Team
In an era where we rely on GPS navigation, real-time route planning, and instant delivery tracking, there's a fundamental algorithm working behind the scenes that makes all of this possible. Meet Dijkstra's algorithm – a nearly 70-year-old computational technique that continues to power some of the most essential technologies we use every day.
Whether you're a developer looking to implement pathfinding in your application, a computer science student trying to grasp graph algorithms, or simply curious about how Google Maps finds the fastest route to your destination, this comprehensive guide will walk you through everything you need to know about Dijkstra's algorithm.
Dijkstra's algorithm is a graph search algorithm that solves the single-source shortest path problem for a graph with non-negative edge weights. In simpler terms, it finds the shortest path between a starting point (source node) and all other points in a network.
Developed by Dutch computer scientist Edsger W. Dijkstra in 1956, this algorithm was initially designed to find the shortest route between two cities in the Netherlands. Dijkstra reportedly conceived the algorithm in about 20 minutes while sitting at a café terrace in Amsterdam. What's remarkable is that he did this without pen and paper – the entire algorithm was worked out in his head!
The algorithm's elegance lies in its simplicity and guaranteed correctness. When implemented properly with positive edge weights, Dijkstra's algorithm will always find the optimal shortest path.
Imagine you're standing at a crossroads in a city with multiple destinations you could reach. Each road has a different length or travel time. How do you determine the quickest way to reach any given destination? More importantly, how do you find the shortest routes to all destinations from your current position?
This is precisely the problem Dijkstra's algorithm solves. It works on weighted graphs where:
The algorithm systematically explores the graph, always moving to the nearest unvisited node, gradually building up a complete picture of the shortest paths from the starting point to everywhere else.
Let's break down the algorithm into digestible steps:
The algorithm then enters a loop that continues until all nodes have been visited:
Step 1: Examine the Current NodeLook at all unvisited neighbors of the current node and calculate their tentative distances through the current node.
Step 2: Update DistancesIf the calculated distance to a neighbor is less than its currently stored distance, update it with the new, shorter distance.
Step 3: Mark as VisitedOnce we've considered all neighbors of the current node, mark it as visited. A visited node won't be checked again.
Step 4: Select Next NodeFrom the set of unvisited nodes, select the one with the smallest tentative distance and make it the new current node.
Step 5: RepeatContinue this process until all nodes have been visited or the destination node has been reached (if you're only interested in one specific path).
Let's work through a concrete example:
Network of cities with distances (in miles):
A --4-- B
| |\
2 1 5
| | \
C --8-- D--2--E
\ /
-----10----
Finding shortest path from A to E:
Iteration 0 (Start):
Iteration 1:
Iteration 2:
Iteration 3:
Iteration 4:
Result: The shortest path from A to E is 11 miles, following the route A → B → D → E
Let's implement Dijkstra's algorithm in JavaScript with a clean, modern approach:
javascript
class PriorityQueue {
constructor() {
this.values = [];
}
enqueue(val, priority) {
this.values.push({val, priority});
this.sort();
}
dequeue() {
return this.values.shift();
}
sort() {
this.values.sort((a, b) => a.priority - b.priority);
}
isEmpty() {
return this.values.length === 0;
}
}
class Graph {
constructor() {
this.adjacencyList = {};
}
addVertex(vertex) {
if (!this.adjacencyList[vertex]) {
this.adjacencyList[vertex] = [];
}
}
addEdge(vertex1, vertex2, weight) {
this.adjacencyList[vertex1].push({node: vertex2, weight});
this.adjacencyList[vertex2].push({node: vertex1, weight});
}
dijkstra(start, finish) {
const nodes = new PriorityQueue();
const distances = {};
const previous = {};
const path = [];
let smallest;
// Build initial state
for (let vertex in this.adjacencyList) {
if (vertex === start) {
distances[vertex] = 0;
nodes.enqueue(vertex, 0);
} else {
distances[vertex] = Infinity;
nodes.enqueue(vertex, Infinity);
}
previous[vertex] = null;
}
// Main algorithm loop
while (!nodes.isEmpty()) {
smallest = nodes.dequeue().val;
if (smallest === finish) {
// Build path to return
while (previous[smallest]) {
path.push(smallest);
smallest = previous[smallest];
}
break;
}
if (smallest || distances[smallest] !== Infinity) {
for (let neighbor of this.adjacencyList[smallest]) {
// Calculate new distance to neighboring node
let candidate = distances[smallest] + neighbor.weight;
let nextNeighbor = neighbor.node;
if (candidate < distances[nextNeighbor]) {
// Update new smallest distance to neighbor
distances[nextNeighbor] = candidate;
// Update previous - How we got to neighbor
previous[nextNeighbor] = smallest;
// Enqueue in priority queue with new priority
nodes.enqueue(nextNeighbor, candidate);
}
}
}
}
return {
path: path.concat(smallest).reverse(),
distance: distances[finish]
};
}
}// Usage Example
const graph = new Graph();// Add vertices
['A', 'B', 'C', 'D', 'E', 'F'].forEach(vertex => {
graph.addVertex(vertex);
});// Add edges with weights
graph.addEdge('A', 'B', 4);
graph.addEdge('A', 'C', 2);
graph.addEdge('B', 'E', 3);
graph.addEdge('C', 'D', 2);
graph.addEdge('C', 'F', 4);
graph.addEdge('D', 'E', 3);
graph.addEdge('D', 'F', 1);
graph.addEdge('E', 'F', 1);// Find shortest path
const result = graph.dijkstra('A', 'E');
console.log('Shortest path:', result.path.join(' → '));
console.log('Total distance:', result.distance);// Output:// Shortest path: A → C → D → F → E// Total distance: 6
For those who prefer Python, here's an equivalent implementation:
python
import heapq
from collections import defaultdict
class Graph:
def __init__(self):
self.graph = defaultdict(list)
def add_edge(self, u, v, weight):
self.graph[u].append((v, weight))
self.graph[v].append((u, weight))
def dijkstra(self, start, end):
# Initialize distances with infinity
distances = {node: float('infinity') for node in self.graph}
distances[start] = 0
# Previous nodes for path reconstruction
previous = {node: None for node in self.graph}
# Priority queue: (distance, node)
pq = [(0, start)]
visited = set()
while pq:
current_distance, current_node = heapq.heappop(pq)
if current_node in visited:
continue
visited.add(current_node)
# If we reached the end, reconstruct path
if current_node == end:
path = []
while current_node:
path.append(current_node)
current_node = previous[current_node]
return path[::-1], distances[end]
# Check neighbors
for neighbor, weight in self.graph[current_node]:
distance = current_distance + weight
if distance < distances[neighbor]:
distances[neighbor] = distance
previous[neighbor] = current_node
heapq.heappush(pq, (distance, neighbor))
return None, float('infinity')# Usage
g = Graph()
g.add_edge('A', 'B', 4)
g.add_edge('A', 'C', 2)
g.add_edge('B', 'E', 3)
g.add_edge('C', 'D', 2)
g.add_edge('C', 'F', 4)
g.add_edge('D', 'E', 3)
g.add_edge('D', 'F', 1)
g.add_edge('E', 'F', 1)
path, distance = g.dijkstra('A', 'E')
print(f"Shortest path: {' → '.join(path)}")
print(f"Total distance: {distance}")
Understanding the performance characteristics of Dijkstra's algorithm is crucial for practical applications:
The time complexity depends on the data structure used for the priority queue:
With Binary Heap (most common):
With Fibonacci Heap (optimal but complex):
With Array (simple but inefficient):
O(V) - The algorithm needs to store:
For most practical applications, the binary heap implementation offers the best balance of performance and simplicity.
Dijkstra's algorithm isn't just a theoretical computer science concept – it's actively used in countless applications we interact with daily:
Google Maps, Apple Maps, Waze:
These services use enhanced versions of Dijkstra's algorithm that consider:
OSPF (Open Shortest Path First):
IS-IS (Intermediate System to Intermediate System):
Call Routing:
Fiber Optic Network Design:
Path Planning:
Obstacle Avoidance:
NPC (Non-Player Character) Movement:
Strategy Games:
Connection Discovery:
Content Distribution:
Delivery Optimization:
Network Planning:
While powerful, Dijkstra's algorithm has important limitations:
Critical Limitation: Dijkstra's algorithm cannot handle negative edge weights correctly.
Why? Once a node is marked as visited, the algorithm assumes it has found the shortest path to that node. Negative weights can invalidate this assumption.
Solution: Use Bellman-Ford algorithm for graphs with negative weights.
For very large graphs (millions of nodes), storing distance and previous node information can be memory-intensive.
Solution:
If you need shortest paths between all pairs of nodes, running Dijkstra V times is inefficient.
Solution: Use Floyd-Warshall algorithm (O(V³)) for complete all-pairs computation.
If the graph changes frequently (edges added/removed, weights updated), repeatedly running Dijkstra becomes expensive.
Solution:
An enhanced version of Dijkstra's that uses heuristics to guide the search:
javascript
function aStar(start, goal, heuristic) {
// Similar to Dijkstra, but with added heuristic
const fScore = distances[node] + heuristic(node, goal);
// Prioritize nodes with lower fScore
}
Advantages:
Use when:
Searches from both start and end simultaneously, meeting in the middle:
Advantages:
Disadvantages:
For large networks (continental road networks):
Result: Can handle continental-scale routing in milliseconds
For Dense Graphs (many edges):
For Sparse Graphs (few edges):
For Very Large Graphs:
If you only need the path to one specific node:
javascript
if (smallest === finish) {
// Found the target - stop here!
break;
}
Don't waste time computing paths to all other nodes.
Store previous nodes during search for efficient path reconstruction:
javascript
const previous = {};// During algorithm:
previous[neighbor] = current;// After algorithm:
while (previous[node]) {
path.unshift(node);
node = previous[node];
}
javascript
// Check if path exists
if (distances[finish] === Infinity) {
return null; // No path found
}// Validate input
if (start === finish) {
return [start]; // Already at destination
}// Ensure nodes exist
if (!graph[start] || !graph[finish]) {
throw new Error('Invalid start or finish node');
}
Always test with various scenarios:
javascript
// Linear path: A → B → C// Should find obvious direct path
javascript
// Multiple paths with different costs// Should choose shortest, not first found
javascript
// Nodes with no path between them// Should return null or infinity
javascript
// Start equals finish// Should return [start] with distance 0
javascript
// Performance testing with 10,000+ nodes// Verify acceptable response time
Using a regular array and searching for minimum is O(V²) - much slower!
Always mark nodes as visited to avoid infinite loops and redundant work.
javascript
// Wrong:
if (newDistance < distances[neighbor] || !distances[neighbor])// Right:
if (newDistance < distances[neighbor])
For undirected graphs, remember to add edges in both directions!
For very large weights, use appropriate number types (BigInt in JavaScript, long in Java).
Nearly seven decades after its invention, Dijkstra's algorithm remains a cornerstone of computer science and practical software development. Its elegance lies not in complexity, but in simplicity – a straightforward greedy approach that guarantees optimal results.
Key Takeaways:
✅ Universal applicability – From navigation apps to network routing
✅ Guaranteed optimality – Always finds the shortest path (with positive weights)
✅ Well-understood complexity – Predictable performance characteristics
✅ Easy to implement – Can be coded in under 100 lines
✅ Extensible – Foundation for more advanced algorithms like A*
Whether you're building a delivery app, designing a multiplayer game, optimizing network infrastructure, or simply exploring algorithmic problem-solving, understanding Dijkstra's algorithm is essential. It represents not just a solution to a specific problem, but a way of thinking about optimization and systematic exploration.
At Lomax Digital, we leverage fundamental computer science principles like Dijkstra's algorithm to build efficient, scalable solutions for our clients. From optimizing user experiences to designing complex backend systems, these time-tested algorithms form the foundation of modern software engineering.
The next time you ask your phone for directions and it instantly calculates the perfect route, remember: you're witnessing Dijkstra's algorithm in action, quietly solving a complex problem that would take humans hours to figure out manually.
Ready to implement Dijkstra's algorithm in your project? Start with the code examples above and adapt them to your specific use case. And if you need help building sophisticated navigation, routing, or optimization features, get in touch with Lomax Digital – we're here to help turn algorithmic theory into practical solutions.